!DOCTYPE html> 3D Animation Portfolio | Han Nguyen

3D Animation

Skills

3D Modeling

3D Rigging

3D Animating

Visualization

Software

Adobe After Effect

Maya Autodesk

Adobe Illustrator

Blender

Adobe Photoshop

ZBrush

Rice

Rice is a 3D character that I modeled, rigged and animated using Maya. I have always loved the constrast of bulky and skinny on a character so I designed his gloves and shoes based on that inspiration.


I had a lot of fun working on Rice's anatomy and topology. The funnest part for me was animating him. Watching him coming to life was extremely rewarding to me. The character was done for an assignment which was for either games or animated movies, and I did not want to choose between them, so I decided to have a mix of both in his animation complication. The video below the mini animations I created with the character.


Hope you enjoy it! Any feedback is much appreciated!

Checkout Rice's turntable videos below for better view of his polygons, rigs and controllers!

Flour Sack

Flour Sack was a project I modeled, rigged and animated using Maya. I had some dificulties modling the corners or the limps of the flour sack. However, I enjoyed the whole process of making since it gave me so much lessons a experience working with a non-human character. I hope you enjoy the mini animations in the video above.

Kangaroo - Animal Modelling

Kangaroo was a modeling project that I did using ZBrush. The objective of the project was to create an animal that is realistic and anatomically correct, to be used in video games or animated movies. Kangaroo was definitely an interesting project for me since it was my first time using ZBrush and modeling an animal. I hope you enjoy my Kangaroo.

Bedframe - Video Game Props

The objective of the project is to create a video game prop with real life measurement, and with the lowest polygons possible. It was tricky to lower the number of polygon there were while modeling the bedframe. However, I learned a few good lessons for it.

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